They take this kind of feature, like it for 10 hours and never log in again. Granted, and I'm being fair here, a few of our group liked this very aspect, but these are all people who prefer to "rush" content rather than enjoy it and don't have 1000+ hours like I do. It's my personal opinion, sure - but I don't dislike that part of the game - I hate it. You had the best game progression-system in a survival game ever and just the right dose of everything in terms of believability. But why are you trying to turn this brilliant game, where almost nothing feels greatly out of place when it comes to gear development - at mid/endgame - into a WoW-Style firemage artillery kind of thing. So for whom do you add this then, if not correct? I really don't know how you managed to fail with this after that huge start you've done with EA release. Everyone i've talked to has either paid no attention at all (they don't even read the text) or felt the same way I do. And then you see them everywhere, but they have nothing to say that grind my gears. It feels like adding something, because it has to be there. What is the whole Munin/Hugin thing? It doesn't feel right. I highly respect this! This is a real rare thing these days and was incredibly well done. You really figured out the best mixture give us exactly the correct breeze to get lost in this world. Never give too much information whats ahead. We all loved the way the lore opens slowly with not much information, giving you the feeling you are lost in a new realm after death, building and hunting in after life, find some lore stones here and there. To be fair even developers of CS, LOL or DOTA still balance their game after decades and will never get finished with it.ģ. But the scaling itself is always the hardest part, so I won't complain especially that point as much. Solo is much easier, the scaling in Multiplayer seems a bit out of pace and unbalanced / immersive breaking too. Our whole group (most Valheim lovers) admit with this, you should've went with spiders and your first idea + adding the mist which is great. I repeat this is not meant to be a rant, but maybe the whole Starship Troopers / Alienqueen thing doesn't fit right here. I don't know why it feels unbelievable this time. I never had a problem with a weak late game troll for some reason. What breaks the immersion here is the incredibility the game offers at that point. ![]() Overall we died not as much as many others, but we died. Still, admittedly with many others and my friends, it doesn't feel right compared to the plains somehow. Personally I also like the difficult level as a whole and I'm someone who never build walls in survival, I always go the way of direct confrontation when an event occurs and I went well with that in mistlands too. Maybe vision should be tweaked a bit or add some progression, but this is personal preference.Ģ. It's great to have something different as a "simple key" in the game without touching the core idea and feeling of it. Especially I like the fresh idea behind the Yagluth item and the progression it offers to explore this new biome with it. Unlike many others I like the mist as concept as a whole. The stat and how polished it is when on the other hand the opposite is the case.ġ. And that would not be worthy of the game. It's not that easy to call out everything bad. I was aware that everything I love might change and be lost on the way to the finished product, which was also my biggest fear that seems to be coming true now. I know the game isn't finished when bought. The same euphoria from last year that forces me now to love the game by any means necessary and tryhard to do so.Īfter a long self-reflection, unfortunately it's not me and i'm not just tired of it after all that playtime. ![]() The vibes that Valheim gave me in the beginning and that kept me awake for nights on end have now turned into the opposite. ![]() This is neither a love letter nor a vigil, just my subjective experience as a basis for a discussion of criticism of one of the best games of the last few years in my opinion.Īfter about 500 hours of playtime before H&H and 500 more after, now a few 100 more in Mistlands, i'm really conflicted and admittedly a bit heartbroken.
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